MTGO Traders - Beginner's Guide (2024)

The Complete Beginner’s Guide toMagic Online

Welcome! If you’re a Magic player thinking about taking the Magic Online plunge, look no further. My name is Chas Andres, and I’ve been playing Magic—both online and off—for the better part of two decades. My goal in writing this guide is to demystify the Magic Online experience. From your initial download through your first tournament victory, I’ve got you covered.

Let’s not get into the technical stuff quite yet, though. I’d rather start with the basics. First of all:

Why Play Magic Online?

Quick—what’s your biggest problem with Magic?

Mine is this: I don’t get to play nearly as much as I want to! My local shop only hosts two booster drafts a week, and I have work one of those nights. I have a playgroup I can rally to the cause sometimes, but we don’t get to meet every week. That’s six or seven matches of a week if I’m lucky–not nearly enough.

Magic Online is the best answer to that problem. Love Standard? Dying to draft? Want to master Modern? Whatever your preferred format is, you can log onto Magic Online right now and find a game within minutes. You can play Legacy at 2 AM. You can battle Standard in your pajamas, or with friends shouting at the screen over your shoulder, or while sipping an ice cold drink. You can play Vintage—Vintage!!—despite the fact that no one you know actually owns a Black Lotus. Don’t like your draft deck? You don’t have to wait until next Friday night to play again—just join another queue. Want to figure out how G/W Midrange beats U/B Control? You can run that match-up again, and again, and again, and again, until you get it right.

Many professional Magic players know that this is the secret to leveling up your abilities. I’ve been part of the Magic community all my adult life, and I can’t count how many times I’ve heard a pro player tell me that they only started getting really good once they started playing a lot online. The best way to master Magic is to play as much as you can. Magic Online enables this in a way that nothing else does.

There has been a lot of digital ink spilled about the problems with Magic Online, and many of these complaints do have merit. The interface is lackluster compared to the beauty of Hearthstone, you’ll encounter bugged cards from time to time, and there will be days when the program crashes on you during a crucial turn. Things aren’t as bad as some of the nay-sayers claim, but these problems will frustrate you if you play a significant amount of Magic Online.

Here’s the thing, though—all those ugly bugs? They’re small potatoes when compared to the benefit of getting to play as much Magic as you want, whenever you want. It’s the best game ever created, and it’s at your fingertips 24/7.

Intro to MTGO

If you prefer, The Professor does a great job of introducing MTGO to newer players. Check out the video below!

Okay, So What Exactly*IS* Magic Online?

There are two different Magic: the Gathering computer programs, and it’s worth taking a moment to talk about the difference between them.

In addition to Magic Online, there is also a game called Magic Duels (formerly Duels of the Planeswalkers) that features digital Magic gameplay. If you’ve visited the Wizards of the Coast booth at a gaming convention or you’ve downloaded something Magic-related on Steam or XBOX Live, you’ve probably experienced some iteration of Magic Duels, NOT Magic Online.

Duels is a beautiful game. It has a modern, intuitive interface. You can play it on your iPhone, your PC, or your XBOX. There’s great story content, unlockable cards, and different AI bosses you can play against. If you’re a casual Magic player, I highly recommend it.

The problem is that Duels isn’t quite Magic. Because our favorite game was created back in 1993, creator Richard Garfield didn’t think about how difficult it would be to program Magic’s rules and interactions into a digital interface. Duels cuts the rulebook to shreds, simplifying the game to the point where you can play it on your smartphone. If you’re a serious Magic player, you’ll feel constrained by what Duels leaves out. There are no formats. The available card pool is small. Your ability to build interesting decks is very limited.

Magic Online (abbreviated MTGO, or sometimes MODO) has the opposite problem. The game’s purpose is to replicate paper Magic as faithfully as possible, and for the most part it succeeds. Barring some Un-set shenanigans, there isn’t anything you can do in a game of paper Magic that you can’t do on Magic Online.

There are trade-offs for this level of control, though. Because Magic Online has to replicate the complex priority-passing experience of high level Magic, the program is currently limited to use on the Windows PC—there are no mobile or console versions of the program. They’ve never gotten around to building a Mac OSX version, either.

MTGO requires a reasonably beefy system to run, too—you need at least a Pentium 4 processor (2 GHz or better), at least 1 GB of memory, at least 12 MB of video RAM, at least 650 MB of disc space, a broadband internet connection, and Windows Vista or newer. If all these words are technobabble nonsense to you, use your best judgment. A PC bought in the past five years shouldn’t have any issues whatsoever. A cheap or older netbook can run Magic Online as long as you don’t have anything else running at the same time. That creaky, ten-year-old XP tower that went in your closet after you got a MacBook for your birthday? Not so much. If you find that MTGO is constantly crashing and lagging while you follow this guide, the problem might lie with your low end hardware.

Beyond that, the biggest difference between Magic Duels and Magic Online is that cards and booster packs in Magic Online are treated like their paper Magic counterparts. That’s right—a Magic Online booster pack has the same $3.99 MSRP as a pack down at your local shop, and you can’t just sign up for an account that contains four copies of every card. If you want a good Standard deck, you have to buy or trade for the singles just like in paper Magic. Prerelease tournaments and drafts cost about the same online as they do at your local shop. Magic Online is cheap to buy—you can get started for just $10—but it costs a lot to play.

This is a stumbling block for a lot of people, and I get it. If you already have an extensive Magic collection in paper form, do you really have to re-buy everything in digital form?

Well, uh, yeah. But the good news is that most digital cards are cheaper than their paper analogues. And there are ways to redeem sets, allowing you to give up your digital copies in exchange for paper cards that show up in the mail from Wizards of the Coast. (This isn’t just a theoretical proposition, either—I redeem sets all the time.) Even if you don’t want to do this, Magic Online’s cards still have real value. There are reputable companies out there that will pay you actual money for your digital objects. Paying real money for digital objects feels weird, but there’s no realistic risk of your Magic Online investment becoming worthless overnight.

We’ll dive into the economic stuff a little bit later, but for now all I need you to grasp is the idea that digital cards are roughly equivalent to their paper counterparts. I like to imagine that Wizards of the Coast shrunk down a bunch of real cards and converted them into software like in Tron.

Getting Started: Downloadand Account Creation

As you might imagine, the best place to download Magic Online is directly from the Wizards of the Coast website.

The initial download is 159 megabytes, and it goes fast—Wizards of the Coast has some serious server power dedicated to letting you get started quickly. I had the whole thing up and running within about two minutes on my mediocre cable connection.

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Creating your account is easy, too. Just press the ‘Create New Account’ button on your freshly downloaded client or follow this link, which takes you to the same place. The website will prompt you to fill out your birthdate and ask you how much experience you have playing Magic: The Gathering. After that, you just have to complete a standard username and password form.

Don’t forget to choose a fun username! Mine is SeaTroll—a tribute to my favorite card from the Homelands expansion. Feel free to drop me a friend request if you’d like!

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After you have your account, the website sends you to a billing screen where you have provide payment information. Wizards of the Coast takes all major credit cards and PayPal, so it’s pretty standard. The cost of a new account? $9.99 plus tax. Don’t worry—you’ll get most of this money back in the form of cards and currency.

The first time you log in, you’ll have to accept a couple of agreements stating that the part of the world you live in doesn’t have any laws that prevent you from accepting prizes or receiving rewards. If you’re an adult living in the United States, you’re good. If not, make sure that you aren’t running afoul of any local laws.

Once inside, you’ll come face to face with a menu bar that looks something like this:

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This is the main bar we’ll be using to navigate the program.

The HOME screen isn’t all that useful, but it will show you the major upcoming events as well as which of your buddies are currently online.

The COLLECTION tab displays all of your cards and decks.

PLAY LOBBY is where you will find tournaments and casual pick-up games.

STORE takes you to the official Magic Online store, where you can buy booster packs and such.

TRADE is where you’ll be able to buy and sell cards with other users.

ACCOUNT is where you’ll find the program’s interface settings.

If you experience a bug or find a problem with your software, you’ll be able to open up a chat connection with MTGO support in the HELP tab.

I’ll come back to all of these topics later, but first we should take a look at what be bought with our ten dollars. Not only did we get a copy of the program and a brand new account, but we have been gifted a Magic Online New Account Starter Kit. You’ll find it by going to ‘COLLECTION’ and then filtering by ‘Other Products.’

Double-click on the kit, and MTGO will ask if you’re sure you want to open it up. Go for it!

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And now your account has a bunch of fun new toys! Here’s what my Starter Kit contained:

·Five Avatars

·Five Event Tickets

·Twenty New Player Points

·400 Standard-Legal Cards (five of which are rares)

·300 Basic Lands

We’ll talk about Event Tickets and Avatars in good time. For now, the things that excite me the most are those hundreds of new cards we have. It’s about time we built a deck, don’t you think?

Collection Management & DeckBuilding

Your Magic Online collection is divided into two sections: Cards and Other Products.

It’s pretty simple—all your cards (including basic lands) are sorted into one digital bin, and everything else—boosters, tickets, tokens, points, whatever—ends up in another.

Let’s start by taking a look at our cards. The first thing you’ll notice is that we can sort them all by format. You might notice a few unusual choices—we’ll discuss online-only casual formats like Momir Basic and Freeform Vanguard a bit later—but the idea is intuitive enough. Press the little radio button next to “Modern,” for example, and only Modern-legal cards will show up.

Above that, there’s a search feature that will let you modify your search even further. Type in “tap” and now you’re only seeing Modern-legal cards that contain the word “tap.” Type in “Cryptic Command” and now you’re only seeing Modern-legal cards that contain the word “Cryptic Command.” (Hint: there’s only one, and we don’t have a copy in our collection yet.)

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The important thing to remember here is that you are only searching cards you actually own. So unless you actually have anonline copy of Cryptic Command, your Cryptic Command search will leave youempty-handed.

There are also search tabs that let you search yourcollection based on Format, Set, Color, Type, Subtype, Converted Mana Cost, Power, Toughness, and Rarity. And the search tools stack—if you want tolook up Standard-legal blue rares with a toughness greater than two and aconverted mana cost no greater than five, you can.

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The cards that meet your search criteria (or, if youdon’t have search criteria, your entire collection) will show up in pictorialform on the right side of your screen. Above the cards are a few more menusthat let you control how the cards are displayed. You can increase or decrease size with the little slider on the right. You can control how the cards are sorted with the “Sort” tab. With the “Versions” tab, you canthe program whether or not you want Magic Online to group promotional cards, foils, and different versions in the same pile. On the left, you can choosewhether or not you want a pop-out “Preview Pane” that you can movearound your desktop.

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The most interesting feature here is the “Quantity” tab.Normally, it is set between 1 and 20+, which shows you all the cards in yourcollection. If you set the slider back to zero, however, it will show you shadow versions of all cards that exist on Magic Online—regardless of whether ornot you own them. Here, for example, are some of the Zendikar Expeditions asseen from my brand new account:

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This is especially useful when building new decks,because it allows you to fiddle around with whatever list you’d like even ifyou don’t currently own the necessary cards.

Speaking of deck building, let’s get down to it! Down atthe bottom of your screen, you’ll see an “Add Deck” button. Click it, and theAdd Deck interface pops up:

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From here, you can either import a deck (manyMagic websites, including WotC’s own, have decklist files you can download) or create a new deck. You can name your deck, select the format, and even pick anifty little deck box from a pre-selected series of pictures. Since I’m makinga U/G deck and none of the pictures feature either the Simic guild symbol orKiora, I’m going with a generic planeswalker deck box for now.

After creating your new deck, Magic Online will open up apane at the bottom of your screen. You can add cards to your deck by either double-clickingor clicking and dragging from your collection.

If you add a card that you don’t currently own, littleyellow caution stripes appear on its black border. You can save the deck, but you can’t play with it untilyou acquire a copy of the missing card.

Otherwise, you can sort your deck in much the same wayyou can sort your collection—by name, color, rarity, or (most helpfully)converted mana cost. Throw in some lands and you’re good to go.

Well, you’re good to go as long as you’re okay losing awhole bunch. I wasn’t able to build the sexiest Standard deck out of the meagercollection Magic Online gave me to start with, but I tried my best:

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And that’s it! Magic Online auto-saves all your decks,so you don’t have to worry about forgetting to hit a save button. All yourdecks will be listed under the “Decks & Binders” tab on the Collection pageunless you delete them (which you can do by right-clicking on a deck name andselecting the “delete” option).

Want to export your deck? Just right-click itand select “Export.” You can save decks as a Magic Online deck file (.dek), atext file (.txt), or a spreadsheet (.csv).

Playing Your First Game

I’m all for theory, but the best way to learn the MagicOnline interface is by jumping right into a game. Click on the PLAY LOBBYheader and use the filters on the left side of the screen to select Constructed Open Play and Just Starting Out.

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Even if you’ve been playing Magic for many years, start here—youropponent will be much more understanding about the missclicks and interfacemistakes you’re inevitably going to make if you join a beginner game. Also, Idoubt my U/G monstrosity can handle an Abzan Midrange matchup just yet.

Once you select your deck, click the big button marked PLAYon the bottom left of the screen and Magic Online will automatically match youwith a worthy opponent. Finally—let’s go!

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Once you join a game, you will finally come face to facewith Magic Online’s game play interface. There’s a window where yourhand will appear in just a moment, a battlefield, a chat screen, two lifetotals, two graveyards, and a little row that spells out all the phases of aturn.

This screen is a tad busy for my tastes. If you’d like,you can hide the chat/game log by pressing the little black ‘X’ next towhere it says ‘CHAT,’ allowing you to have a slightly bigger battlefield. Youcan also make the graveyards smaller by pressing the little red X’s onthe graveyard panel. This will pop them back under each player’s avatar andlife total, freeing up yet more battlefield space. You can easily pop them backout if you’re playing a deck with reanimation spells or flashback cards.

After you’ve finished adjusting your interface, you’llnotice that the first thing that the program does is simulate the die roll thatdetermines who gets to choose whether to play or draw. MTGO also starts up your chess clock—each player has one, and it is set to twenty-fiveminutes per player per match.

This is one of the biggest differences between paperMagic and the online version—instead of each round having an overall time limitthat ends with players taking extra turns, you each have twenty-five minutes touse how you wish. Be careful: if your timer goes all the way down to zero, you lose the match no matter what else has happened!

While this seems like a major departure from paper Magic,the vast majority of games don’t involve the clock one way or the other. Itmostly acts as a way of keeping someone from making you wait around for fifteenminutes while they run down to the store for a can of soda. Play at your normalspeed for now and you should be fine.

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If you take a mulligan, MTGO will automatically set upyour free scry once you find a hand to keep. Like most things in Magic Online, right click on the card to open up a menu of choices. In this case, I right-clickedand then selected “Put on the bottom of your library” because I didn’t want todraw a land off my scry.

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Once you find a hand you can keep, it shows up in thewindow at the bottom of your screen. Want your hand to look bigger? Smaller?You can click on the top bar and adjust it just like the size of a browserwindow. Want to play your land for the turn? As long as it’s your main phase,just double-click it in your hand and it’ll pop right on over to thebattlefield.

Once you’re ready to play a card with a mana cost, you’vegot two choices—either tap the lands you want to tap and then double-click the card in your hand, or double-click the card first and then tap the lands you want to tap when prompted. Either way, the result is the same—yourspell shows up on the stack, giving your opponent a chance to respond. If theydon’t cast a counterspell, your card will automatically resolve.

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If you have a creature in play that is capable ofattacking, a red zone will open up in the center of the screen at thebeginning of your attack phase. Just click on the creature(s) you want toattack with, and it will be nudged forward to indicate an attack.

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After attackers have been declared, your triggered abilities (if any) will automatically be placed on the stack.

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If a spell or ability has a target, (a removal spell,say, or the Separatist Voidmage below) Magic Online will prompt you to place itonto the stack by selecting a target. This is simple enough—just click on the creature(s) or player(s) you’d like to target with your spell or ability. Inthis case, I used the Voidmage to bounce my opponent’s Monastery Swiftspear byclicking on my opponent’s only creature. Taste it!

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Dead on board? Had enough? Whatever your reasons, right-clickingon the battlefield opens up a menu that allows you to concede the game.This is especially useful when facing down a game-winning infinite combo—whilesome players make their opponents play out every loop in the combo todemonstrate proficiency or in order to try and force a miss-click, most MTGOplayers consider it sporting to just offer a concession in the face of a clear loss.

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Want to watch a replay of your game? Check the Game History tab under the ACCOUNT menu. You’ll be able to see exactlywhen and where things went wrong.

Priority and Keyboard Shortcuts

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This little bar is what MTGO uses to represent the flowof a Magic game. If you’re an analytical thinker, you probably know thesephases by heart—untap, upkeep, draw, etc.

If your preferred learning style is a little moreholistic, however, some of these terms might unfamiliar. The first thing toknow about phases is Magic is a game of priority. You can only cast aspell or activate an ability when you have priority—once you lose it, you haveto wait for your opponent to pass it back to you in order to respond.

When can you give yourself priority? Check out thoselittle white tabs on that little bar above your hand. Those are your stops.Each serves as a way to ‘stop’ the game at a given phase in order to gainpriority. The stops on the bottom represent your turn, and the stops on the top represent your opponent’s turn.

Currently, only some of the stops are on—there is no stopset at your upkeep phase, so MTGO will always blast right past it on the way toyour first main phase. There is no stop set at the beginning of your combatphase either—only during your main phase and at the start of your attack phase.Conversely, there’s no stop set on your opponent’s main phase but there is astop set at the beginning of their combat phase—after all, that’s where youwould normally stop the game to use a tapper or other pre-combat ability anyway.

Make sure you set your stops the way you want them before you start a game, and be aware of how they workfor when you want to do something in a phase when you wouldn’t normally stop.For example, if you want to cast Vendilion Clique on your opponent after thedraw step on their turn, you can set that stop after you draw the Clique andremove it again after you’ve made that play.

Why not just turn on all your stops just in case? Youcan, but that forces you to constantly pass priority back to your opponentduring phases of the game when you aren’t going to want to do anything 99.99%of the time. It gets old fast, believe me.

If this is all too confusing to you, just keep MTGO’s default stops for now. They let you do what you need to do in all but themost complex situations.

The priority conversation doesn’t end there, however. You also gain priority whenever your opponent passes it to you. This allows youto respond to a spell they put on the stack with a card or ability of your own.This is how paper Magic works too, of course, but when you’re sitting acrossfrom someone there’s generally an understanding that they’ll say something ifthey want to respond to a spell that you play. Online, you have to keep hittingOK whenever you want to pass priority. And remember—your clock is running whenever you have priority!

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Because passing priority is such a drag, Magic Online hasbuilt-in function keys that you can use to speed things along. Here theyare:

Keyboard Shortcuts Dealing With Priority/Triggers

·F2—Pass Priority Until The NextThing Happens. This is the same asclicking the OK button.

·F4—Pass Priority Until YourOpponent Does Something. Done with yourturn? Have a counterspell up (or a counterspell you’d like to bluff) and/or aremoval spell you might want to use if your opponent casts another threat? F4is your friend.

·F6—Pass Priority Until You Can Attackor Block. Similar to F4, except youwon’t get to respond to any of your opponents’ spells. Incredibly useful forsaving time, not so great if you want to bluff a counterspell.

·F8—Pass Priority For The Rest ofThe Game As Long As You Can’t Cast Anything Or Activate Any Abilities. You only have to click this once per game, and it willyield for you as long as you’re tapped out and don’t have anything to do. Notethat F8 isn’t smart enough to figure out Force of Will and Daze, so don’t usethis if you’re running Force of Will or Daze (or want to bluff that can castForce of Will or Daze).

·F7—Put All Matching Triggers OnThe Stack And Yield To Them. Are youplaying Monastery Mentor? Does your deck have a thousand identical Prowesstriggers waiting to hit the stack? Press F7 so you don’t have to click ‘OK’ foreach trigger individually.

·F3—Cancel All Existing YieldFunctions. Did you press F6 or F8 byaccident? Press F3 to disable their functionality.

·Hold CTRL When Casting ASpell—Retains Priority. Need an exampleof why this might be necessary? Let’s pretend you have Lightning Bolt and Forkin your hand and you want to cast Fork on your Lightning Bolt. If you just playthe Bolt without holding CTRL, it will automatically pass priority to youropponent without giving you a chance to respond. If your opponent doesn’t havea response of their own, the Bolt will resolve without letting you cast Fork.By holding CTRL, it tells MTGO that you have a response of your own tosomething you’re putting on the stack, allowing you to cast the Fork.

Other Useful Keyboard Shortcuts

·F5—Look at Face-Down Cards. Important if you’re playing in a format where morph is athing. No, you can’t use this to cheat and look at your opponent’s face-downcards.

·CTRL+Z—Undo. This one is especially useful if you tap your manaincorrectly. As long as you don’t pass priority in the meantime, you can untapand re-tap your lands with control-Z.

·ALT+Y—Chooses “YES.”

·ALT+N—Chooses “NO.”

·Z (or press down on the scrollwheel, or hold down both mouse buttons simultaneously)—Zoom In On A Card. This is especially useful because the ‘small’ version ofa card rarely contains reminder text for a keyworded ability or otherwiseshortcuts the rules text. Zooming in on a card allows you to see everything.

·Hold M When Tapping Mana—CausesLand To Tap For Whatever Mana Ability Is Printed First On The Card. This is especially useful when you/your opponent has anUrborg, Tomb of Yawgmoth in play and suddenly you have to tell all your dangMountains that yes, you still want to tap them for red. M shortcuts thisprocess.

Got all that? No? That’s fine—just keep this guidebookmarked so you can come back to these hotkeys after you have a couple moregames under your belt.

Other Magic Online Settings and Tricks

If you’re anything like me, you’ve probably already had abellyful of Magic Online’s default sounds. I’d rather crank up the Devoand let Magic Online stay silent. You can adjust the sound (as well as thedefault animations for both summoning sickness and foil cards)under the ACCOUNT tab.

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You can also use this tab to set your avatar, change yourkeyboard shortcuts, enable or disable notifications, enable or disable people’sability to message you, and turn off the (very aggressive) profanity filter.

You also might want to turn on auto save for your draft logs. This will allow you to go back later and see all the decksyou’ve drafted. It’s a little check box under the “Game History” menu:

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Sometimes, you will encounter an MTGO bug so severe that it will cost you in terms of prizes or entry fees. There are thousands of cards on MTGO, and it seems like at any given time there’s a bug affecting one or two of them. Other times, the client may disconnect you in the middle of a draft without notice, causing you to miss a crucial pick or three. If you encounter one of these bugs and you feel like it made a material difference in terms of how a game or tournament played out, you can file for reimbursem*nt on the Wizards of the Coast website. The link is here, and I recommend keeping it handy. Note that you will need your event number, which can be found under the game history tab.

Magic Online’s Formats

Once you’ve mastered the intricacies of MTGO’s interfaceand currencies, it’s time to start playing some actual events. The Constructed Open Play Room is the best place to start—all of these gamesare free, but they have no prizes—it’s the equivalent of sittingdown across from someone at your local game store and asking them if they’dlike to have a quick game before the tournament begins.

Just select the format you’d like to play, hit the bigPLAY button at the bottom, and wait for an opponent.

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I’m sureyou’re already familiar with Standard, Modern. Legacy, Vintage, Commander, andPlanechase, but there are a couple of online-only formats that are worthdiscussing further:

Pauper is an eternal format where you can only play with cardsthat have been released at common in an MTGO-legal set. There is anestablished Pauper metagame and a small banned list—for more, check out the extensive Pauper metagame page at MTGGoldfish.

Planeswalker was a format created to help transition people from Duels of the Planeswalkers (the older version of Magic Duels) using gold-bordered (not legal in tournaments) cards that came in special “Planeswalker Packs” at the MTGO store. You can still buy all the Planeswalker Packs there, but there hasn’t been a new Planeswalker Pack released in over a year and I don’t expect that to change. No big loss—the format was never all that popular, and it’s still difficult to find an opponent.

Freeform is the Magic Online version of casual Magic. Normal constructed deckbuilding restrictions apply, but you aren’t constrained by any format-specific banned or restricted lists. Want to play with four copies of Black Lotus in your 250-card Battle of Wits deck? Go nuts!

Freeform Vanguard is a casual format where players can start each game with one or more vanguards in effect. Vanguards are like Commanders with passive abilities that modify the game and cannot be destroyed. Each one encourages a slightly different style of deckbuilding and has a unique power.

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Vanguards also double as avatars. You know that little Birds of Paradise with our life total on it while we were playing our constructed game? Under ACCOUNT, we can change that to any of the five avatars that came with our account. If I select Chandra, she’ll appear instead of Birds of Paradise from now on!

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You can get new avatars by winning events, but they no longer have special abilities for the Freeform Vanguard format—their only use now is purely cosmetic. If you want to play Freeform Vanguard, you’ll have to buy the old ability-centric vanguards on the secondary market.

Momir Basic is another Vanguard format, and it requires you to own the Momir Vig, Simic Visionary vanguard card. This is what he does:

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Neat, right? The idea is that both players begin with the Momir Vig avatar and a deck that is usually just 60 basic lands. You then battle it out with random creatures from throughout the history of Magic. It’s a very fun causal format, and all you need to play it is the Momir Vig avatar—usually available for somewhere between ten and twenty tickets on the secondary market.

If Momir isn’t crazy and chaotic enough for you, consider playing the MoJhoSto format. When players choose Freeform Vanguard, nine times out of ten they are looking for a MoJhoSto game. This combines the Momir Vig avatar with the Jhoria of the Ghitu (random spells) and the Stonehewer Giant avatar (random equipment) for maximum wackiness.

There are a few other popular MTGO formats that are only available seasonally/occasionally. Legacy Cube Draft is available every time there is a window between when a set is released in paper form and when it makes its way online. Vintage Cube Draft, a more combo-oriented version of the cube with Black Lotus, Moxen, etc., that usually shows up once a year during the holiday season. These cube formats are very popular, and many people have MTGO accounts exclusively for cubing purposes.

Magic Online has also recently introduced Gauntlets, which are constructed tournaments featuring a small subset of decks—for example, each list that made day two at a Pro Tour. You don’t need to own any cards to enter a gauntlet—you just sign up, pay the fee, and are randomly assigned a constructed deck to battle with. These tournaments are also very affordable, and are a great option for anyone who loves constructed but doesn’t want to invest in a big digital card collection.

The Costs and Currencies of Magic Online

You can always join a causal pick-up game for free, butMagic Online’s official tournaments all have a cost associated with them. Atsome point, you’re going to want to draft or play in a constructed event. Andfor that, you’re gonna need some currency.

Interestingly enough, Magic Online actually has TWOcurrencies: Event Tickets (colloquially referred to as “tix”) andPlay Points.

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Event Tickets havea nominal value of one US dollar. If you live in the United States, you can buyEvent Tickets directly from the Magic Online store for a dollar each. I say“nominal” because there are other places where you can also buy tickets, and you canoften find them for less than a buck. $0.95 is about as cheap as you’ll everfind these—that’s the price most dealers will pay if you decide to sell your extra tickets.

if you find a bunch of tickets being sold for less thanninety-five cents each, I strongly advise against buying them. It is likelythat they have come from a stolen or hacked account, and you are risking anaccount ban from Wizards of the Coast for participating in an illegaltransaction. As long as you buy your tickets from the Magic Online store orfrom a reputable and established dealer, though, you have nothing to worryabout.

One of the biggest quirks of the Magic Online market isthat there are no fractions of a ticket. If you have a card worth half aticket, I can’t chop one of my tickets in half and give it to you—it’s all ornothing. This is a big part of why Magic Online uses bots in order tofacilitate card buying and selling—more about them a little bit later.

Play Points arevery similar to Event Tickets, and almost every event cost can be paid usingeither currency. A Play Point is worth about 1/10th as much as anEvent Ticket, so think of them as dimes. If an event costs fourteen EventTickets to enter, it’ll cost you 140 Play Points.

There’s another big difference between the twocurrencies, though—while Event Tickets can be bought and sold on the secondarymarket, Play Points are bound to your individual account. That means you canuse Event Tickets to enter events, or you can use them to buy singles on thesecondary market. Play Points can ONLY be used to enter events on youraccount—you can’t ever buy cards with them.

What does this mean from a practical perspective? It’spretty simple. Whenever you have a choice between using Event Tickets or PlayPoints, use up your Play Points first!

How much does it costs to play in each of Magic Online’smajor formats? Like with paper Magic, it depends on the season and the currentroster of staples. I’ve attempted to create a solid baseline price by averagingout the value of the Top 8 decks in each format right now:

·Standard – 314 tix (vs. $470 in paper)

·Modern – 331 tix (vs. $841 in paper)

·Legacy – 840 tix (vs. $2,730 in paper)

·Vintage – 784 tix (vs. $12,183 in paper)

·Pauper – 48 tix (vs. $67 in paper)

·Commander – 65 tix (vs. $243 in paper)

·Momir Basic – 12 tix

·MoJhoSto – 13 tix

Any way you slice it, Magic Online is significantlycheaper to play than paper Magic—and Vintage is almost SIXTEEN TIMES cheaper! Takethat, reserved list! Who needs cardboard anyhow?

Magic Online’s Events

Things will start to cost money once you leave theConstructed Open Play Room. Don’t forget that your new MTGO account came withtwenty new player points, though, and you can use these to play in thefollowing new player events:

·New to Magic Online Standard—a two-player constructed queue that costs two newplayer points.

·New to Magic Online Phantom SwissDraft—a four-player draft queue (alwaysthe current draft format) that costs four new player points.

·New to Magic Online Phantom SwissSealed—these are big daily events thatare scheduled under the “featured tournaments” section at the top of the PLAY LOBBY page. They require five new player points.

New player events get old fast, though, and at some pointyou’re going to want to swim with the big fish. Have you ever played in sideevents at a Grand Prix or Open event? Most of Magic Online’s tournaments aresort of like that—you enter a queue, and it fires as soon as it gets eightcommitted players.

Here are a few MTGO terms you should know before youenter a queue:

Phantom Draft—thismeans that you do not get to keep any of the cards you open! The new toMTGO drafts are all phantom, as are all the cube drafts. Once the draft ends, sodoes your access to those cards.

Single Elimination Draft—exactly what it sounds like. Once you lose a match, youare eliminated from the tournament. A favorite choice of experienced players,who would rather move on after a loss. Single elimination drafts tend to havemore top-heavy prize payouts, and the events move quicker because you’re notwaiting around for nearly as many players to finish their games after roundone.

Swiss Draft—theopposite of single elimination. In a Swiss draft, you get to play all threerounds regardless of how well you do. Prize payouts tend to be flatter, andthese drafts tend to attract less competitive players. A great choice for a lazySunday at home when you want to draft something fun and don’t care as muchabout winning.

8-4—the prizepayout for the event. In an 8-4 draft, the winner gets eight packs, the playerwho loses in the final round gets four packs, and nobody else gets any. Afavorite choice of competitive players.

6-2-2-2—six packsto the winner, two for whomever loses in the finals, and two to both playerswho lose in the second round.

4-3-2-2—four packsto the winner, three for second place, two for both players who lose in thesecond round.

Fast Build—fastbuild events reduce deckbuilding time from ten minutes to five. This option isgood for drafters who like to build their decks on the fly and don’t wait towait around for everybody else to finish.

All draft queues require eight people to play andrange in cost between 10 tix (flashback draft) and 14 tix (current draft). Theycan also all be entered using the requisite number of play points (100 and 140respectively) or the three proper booster packs for the chosen format alongsidea 2 tix entry fee.

On the constructed side, you have a choice between singleelimination eight person events in Standard and Modern (six tix each) or twoperson queues (one match only) that cost 2 tix to play. The two-person queuesare available across all competitive formats—Standard, Modern, Legacy, Vintage,Pauper, and even Momir Basic

Want to play in a tournament but don’t have four hours tospare right now? Consider joining a league. Leagues might actually bethe best deal on Magic Online right now—for eight tix (constructed) ortwenty-eight tix (sealed) you get five matches of Magic spread out amonghowever many days you want.

Leagues run for about two months each, so just make sureyou don’t join one on the last day if you don’t have time to play that muchMagic right away. The prizes are quite reasonable, too—in a constructed league,you just have to go 3-2 to break even.

Want to play in a big event that plays out all at once?MTGO still has large daily tournaments that run anywhere between 12 and256 players. They cost 12 tix each, they’re four rounds long, and you need towin at least three of those rounds in order to get prizes. These were morepopular before leagues were created, but they’re still the only way to play in,say, a large Vintage event.

Daily events not competitive enough for you? Well, youcan qualify for the Pro Tour right here on Magic Online! Up at the topof the PLAY LOBBY page, you’ll see a series of featured tournaments, most ofwhich are PTQ Preliminaries.

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Just like the New Player Sealed queues, these are scheduled events—they don’t fire immediately once they fill up; you have to wait forthem to begin at their scheduled time.

All these tournaments are five rounds each. Win at leastfour of them and you’ll get a PTQ Finals Token that looks something likethis:

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These tokens are account-bound—you can’t sell or tradethem. Once you have a finals token, you can use it anytime that season to enter a PTQ finals—constructed if you played in a constructed prelim,limited if you played in a limited prelim. These are also large scheduledevents, so make sure you have lots of time before you join.

Lastly, you can quality for the Magic Online Championship Series (MOCS) tournament. All competitive MTGO events offerMOCS Qualifier Points—so if you win a bunch of drafts or constructed tournaments,you’ll start amassing QPs alongside your prize packs. Entry into one of themonthly MOCS tournaments costs 35 QPs, and the top 8 all get invites to thenext MOCS playoff event. Get into the finals at MOCS playoff and you’ll findyourself with an invite to the next Pro Tour!

Buying, Selling, and Trading on MagicOnline


I love trading Magic cards. There’s nothing better than that firm handshake between playerswho have both gotten just a little bit closer to finishing their next Moderndeck. I love flipping through binders and pulling out obscure foils. I lovelearning about promos I’ve never seen before. I love meeting new people andhearing about their Magic-playing lives.

Trading on Magic Online is a little different. The wholeprocess starts back in the collection tab. This is where you should goto put together your trade binders—without a binder, trading and sellingcards are both impossible!

Luckily, binders are easy to make. Underneath your listof decks in the collection interface, there’s a tab called “Binders” where allof your trade binders are stored. Just like in paper Magic, you can eitherstuff all your extra cards into a single binder or you can build differentbinders with different purposes—say, one filled with expensive Modern cards andanother that only has the Standard commons you aren’t using.

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The important thing to remember here is that only one binder can be active at a single time. When you open a trade window with abot, the only cards they’ll see are those in your active binder.

I recommend being conservative when choosing which cardsto put in your binders—nothing stings more than accidentally trading away halfyour Modern deck by accident and having to buy it back at full price.

Make sure that your event tickets are in your activebinder! Unless your tickets areavailable for trade, you won’t be able to use them to buy packs or cards in thetrade room.

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Now that we’ve got some cards and tickets in our activebinder, it’s time to start making deals. Unfortunately, casual trading is very rare on MTGO. You might find someone willing to make a deal with you,but you’ll probably have to wait around a while and I don’t really recommend it.

Why? Well, There are two big reasons for this. The firstis MTGO’s interface. The TRADE room looks like this:

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You can post your own classified ad if you’d like, and ifyou sit around all day, you might get a few nibbles as people sift through allthree thousand posts. Trading between players isn’t impossible, it’s just veryinefficient.

At some point, though, you’ll probably run afoul of thesecond big reason why it’s hard to trade on Magic Online. Take another look atthat picture of the MTGO classified ads. See anything odd?

That’s right—cards are being sold for fractions of aticket. How is this possible? As we discussed in our currency section, EventTickets cannot be split up. So what’s going on here?

Well, almost all the buying and selling on Magic Onlinehappens via bots—automated Magic Online accounts running programmablescripts that allow them to make transactions automatically. This isn’t a newthing—most of the major bot chains have been around for years, and some havebeen around since Magic Online’s inception in 2002. They’re as much a part ofMTGO as MTGO itself.

The bots are smart, and they’re capable of tracking everyinteraction they have with your account. Crucially, they’re capable of storingcredit for future transactions. If you buy a card for 2.45 tix from a bot, itwill require you to pay 3 tix now and it will store that extra 0.65 tix in itsmemory for a future deal. If you come back tomorrow and want to buy a card thatis worth just 0.10 tix, it will deduct that amount from your credit, and so on.

This incentivizes you for buying cards from a bot over ahuman, because the bot will be able to set the price at the most competitivemargin it can while still making a reasonable profit. Human accounts can’t dothis—they can only round to the nearest ticket.

You are also incentivized to stick with a single bot chain—a group of bots run by the same person or company. All the bots in agiven chain have access to your stored credit, though they might have slightlydifferent contents. One bot in a chain might have high end foil sets, say,while another specializes in Standard rares. Once you pick a bot chain you like, you don’t have to worry about your stored credit goingto waste. It’ll always be there the next time you want to buy a card or a draftset.

There are four different kinds of bots, and you shouldknow the differences between them:

·Sell Bots—if you want to buy cards from a bot, use one ofthese. The prices listed by the sell bots are how much a card will cost you tobuy. These are the most common type of bot.

·Buy Bots—if you want to sell cards to a bot, use one ofthese. The prices listed by the buy bots are how much they will pay youfor your copy of the card. These are the second most common type of bot.

·Trade Bots—if you want to trade cards with a bot, there aretrade bots out there that will make deals with you. These bots are fairly rare,but they do exist.

·Free Bots—Free bots will give you free cards, usuallyworthless commons, usually with either a daily limit or a “one transaction peraccount” caveat. If you like building random casual decks, hit these bots up!Many of these bots will also take your worthless cards for free—sincethere is no way to delete unwanted cards from your account, you can give themto a free bot if you’d rather keep your collection tab a little cleaner.

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Open a chase rare and want to sell it? Most of the botchains have similar prices, so it usually makes sense to stick with the dealerwhere you’ve got the bulk of your credit stored. Sometimes it can be worth itto do a quick search first, though—I typed “Ulamog Buy” into the search tab.Most of the dealers are currently paying between 6 and 6.25 tix, but a few wereup around 6.8 and a handful of opportunists were offering as low as 4.65 tixfor the card. The moral of the story? A little research never hurts.

What if you wanted to buy a copy of Ulamog instead? Again,you can go to your loyal bot chain or type in “Ulamog Sell” and shop around alittle. Note that not every card is listed in the classifieds—if you’relooking for a bulk rare or third tier staple, you’ll have to start clicking onbots and poking around their trade binders. This is another reason why I likedealing with the bigger chains—they often have five or ten bots, each with aslightly different trade binder. If I really need four foil copes of WavewingElemental, I can be reasonably sure they’re kicking around somewhere on one ofthose bots.

Once you’ve found a bot you want to buy from or sell to,you might have to wait for it to be open. See where it says [BUSY] or[OPEN] next to the bot’s name on the picture above? Bots that are busy arecurrently engaged with another MTGO user. Just wait a few seconds and the botshould open right up.

Don’t know what cards you need to compete a deck? Don’twant to go digging through a bot’s inventory looking for twelve differentspells? MTGO’s trade interface search tool is here to help. It allowsyou to select any of your decks that currently have missing cards, andit will automatically add those cards to your side of the trade whilealso letting you know which of the missing cards the bot doesn’t currentlyhave. Easy, right?

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Remember our U/G deck from earlier? I think it’s aLumbering Falls away from breaking the format wide open. I’ve put all my tixinto my active trade binder, so it’s time to start wheeling and dealing. I type“Lumbering Falls” into the search bar and find a reputable bot chain sellingLumbering Falls for 1.02 tickets each—perfect. Let’s double-click on the bot’sname and enter the trading interface.

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The first thing I’ve noticed is that the bot’s tradebinder looks a lot like my own collection, only with way more cards. Theinterface is the same, so I just use the familiar search tool to find a copy ofLumbering Falls and double-click to add it to the trade.

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Once I double click the card, the bot automaticallycalculates the costs of the deal, factor in my saved bot chain credit (none, inthis case), and offers me a final price for everything. I always double-checkto make sure that I’m satisfied with the total before completing the trade. Inthis case, everything looks good.

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Once I’m satisfied, I click SUBMIT and anotherpage comes up, this one showing a copy of Lumbering Falls on the left and apair of event tickets on the right. I click CONFIRM TRADE down at thebottom, and that’s it—time to go modify my deck and enter some tournaments!

Selling cards to a botis a very similar process. Just double-click on a buy bot and it willautomatically select all the cards from your active trade binder that it iswilling to buy.

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Don’t like the price offered on a card or two? You canremove cards from the deal by following the bot’s instructions (they vary frombot to bot) in the chat box. This is one of the best parts about dealingexclusively with robots—their feelings won’t be hurt if you’d rather keep yourMonastery Swiftspears than trade them in for a penny apiece.

If you do want to try to find a human trade partner, yourbest bet is to make a post on the MTGO classifieds. Click on the TRADEtab on the top of your client, and you’ll get 250 characters to work with downat the bottom of your screen.

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Be sure to specify that you are human! No, this isn’t just Bladerunner-style paranoia. Sincebots are incapable of the nuances required in a human-to-human trade,specifying that you are human lets other traders know that you’re an actualperson with the ability to negotiate and discuss terms.

If you do find someone you want to trade with, you can right-click their username to open a chat or the trading page.

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When interacting with another human, it is consideredproper to open a private chat with them before initiating a trade. If you’redealing with a bot, feel free to just hit “Trade.”

Making a trade with a human works just like it does whenbuying or selling with a bot, only you have to discuss your deal with yourtrade partner in the chat window and make sure they add the correct cards ontheir side of the deal.

Always double-check a trade before confirming! There is no way to negate a trade once it has gonethrough, and some unscrupulous players do try to sneak a key card out of theirside of the deal (or add one on your side) at the last second, hoping you won’tnotice.

MTGO Economy Tips and Tricks

There’s plenty of correlation between online prices andpaper prices—cards that are good in tier one decks tend to be expensive acrossall platforms—but it’s wrong to assume that the rules are the same on MTGO asthey are in paper. For example, a physical copy of Daze will only set you backabout three bucks, but you’d be lucky to find a copy on MTGO for less than 28tickets. Paper copies of Underground Sea are worth almost four hundred dollarseach, but you can nab a copy for 22 tix online. What gives?

Well, most of these discrepancies exist because set releases happen very differently online. The first iteration of MTGO waslaunched alongside Invasion, and for many years you simply couldn’t play withany cards older than that. More recently, MTGO began adding older cards to theexisting pool—some in their original sets, others in Modern Masters-styleexpansions.

At this point, every significant card in Vintage andLegacy is available on MTGO in some form, though a few older unplayable cardshave never been released online. Underground Sea is so expensive in paperbecause it’s on the reserved list and it hasn’t been printed since 1994. Online,it has been printed in Masters’ Edition II, Masters Edition IV,and Vintage Masters.

MTGO prices also differ because of flashback drafts.If you head down to your local shop, your options are probably going to be limitedto the current draft format. Online, I can draft any set currently in Standardas well as the flashback format of the day—right now, it’s Champions ofKamigawa. This means that brand new copies of Sensei’s Divining Top areentering the MTGO marketplace every day until the flashback format changes tosomething else.

Many frugal MTGO players use these flashback drafts aopportunities to build up their Legacy and Modern collections. Pay attention tothe schedule of upcoming flashback drafts, sell your staples before they’rereprinted, and buy back in once freshly-drafted copies start flooding themarketplace. A few weeks ago, Tops were about 4 tix each. Right now, they’recloser to 2.75 tix apiece.

Another big difference between paper Magic and MTGO? Casual cards are much cheaper online. While you can play Commander on MTGO, andthere’s even a multiplayer interface, casual players have mostly given theprogram a pass. Chromatic Lantern, for example, is $9.50 in paper thanks toCommander demand. Online? They’re just 0.29 tix each. This is great news if youjust want to kick back with some Commander—you can make a fun, competitive deckfor twenty or thirty bucks!

Bulk rares also behave very differently online. In paper,you can generally get between ten and fifteen cents each for even the worst rares.Online, bulk rares are worth less than a penny apiece. This can make thedeepest bulk specs pay off in a way they can’t in paper, but without much casualdemand it’s much harder to hit on a good long term bulk buy.

We’ll be covering set redemption in the final section ofthis article, but I want to touch on the issue a little bit here because it’simportant to understand the way it warps the price of cards in Standard.Because you can only redeem cards as complete sets, bulk mythics tend to be worth more online than in paper. This is worth keeping in mind if you’retrying to rare draft. When in doubt, grab the mythic—uncommons and rares areonly worth something when they’re being played in competitive decks. Just makesure you sell them before the set redemption period ends—after that, they candrop from a few tix each to just a few cents each.

Now that we have a snapshot of the MTGO market, let’sexamine the way it moves. If you’re used to tracking the price of your paperMagic collection, you might be shocked at how fast the Magic Online economy adjusts to new decks and trends. Buyouts can happen quickly in paper Magic, but itstill takes a few days (or sometimes weeks) for prices to adjust and settle. Afterall, paper cards still have to be mailed around the world. That takes time,which leads to lags in value that can last for days.

On MTGO, cards can be bought and sold worldwide inseconds. If a chase rare falls out of favor in Standard, the online price cango into freefall in a matter of hours. If a bulk card starts making waves in anew Modern deck, it might not even take an hour for the price to spike acrossevery bot chain on the program.

Much like in paper Magic, singles prices tend to be at their highest during prerelease week. Because prerelease events areexpensive and card supply is low, I recommend selling chase singles you open atthe prerelease as soon as possible. The exception to this rule? Bulk mythic foils tend to be at their cheapest during prerelease week. People aren’tthinking about set redemption yet, so if you want to redeem a foil set at anypoint, start trying to pick up the pieces right away.

As an MTGO newbie, the important thing is not tooverreact in either direction. Just like in paper Magic, you rarely want to buyinto a spike unless you think a card still has room to grow and you probably don’twant to sell at the absolute bottom of the market. MTGGoldfish is THE place to track online price trends. If you’re not sure whether a card is heading up ordown, check there first.

What’s the best way to play the most Magic for the least amount of money? Play constructed. Yes, buying cards costsmoney, but constructed tournaments almost always offer better bang for your overallbuck. If you want to try to “go infinite” with your Magic Online account—winningso much that you don’t have to keep pouring more money into event fees—constructedis just about the only possible path. If you can go infinite playing in limitedevents on MTGO, congratulations—you’re a Pro Tour-level drafter.

You should also check the secondary market price of booster packs before joining a draft. Sometimes it makes sense to just giveMTGO your fourteen event tickets, but it’s usually cheaper to buy packs fromyour friendly neighborhood bot chain and use those plus the two tix surchargewhen entering a limited event.

Last, try to abide by my biggest rule of MTGO finance—never, ever open booster packs! Magic Online’s biggest draw is the ability to joina never-ending stream of drafts, and as we’ve just discussed, booster packs canbe used as part of the entry cost. This means that digital boosters are oftenworth more than their paper counterparts, and their contents are often worthless.

Cracking packs on MTGO…not even once.

Set Redemption and Selling YourCollection

Part of the way Wizards of the Coast ensures the stability of your digital collection’s value is by tying MTGO cards directly to their paper counterparts. This is done through a process called set redemption, where you can pay a fee to transmute your Magic Online cards into physical cardboard.

Here’s how it works:

First, you can only redeem cards in complete sets. You can’t just buy fifty copies of Kozilek, the Great Distortion and ask Wizards to send them to you. You’d have to buy fifty copies of each card in Oath of the Gatewatch and redeem the entire set, commons and all.

Second, you’re only able to redeem recent sets. Buy a complete set of Battle for Zendikar and you’ll be able to redeem it. A set of Onslaught? Not so much. Redeemable sets have to have been released in paper form, and they can’t be Masters-style expansions—Vintage Masters, an online-exclusive set, was not eligible for redemption. Eternal Masters will be printed in paper, but you won’t be able to redeem your MTGO copies regardless.

How long do you have to redeem a set? Well, Magic Online has a guarantee date and a cutoff date for each expansion. Sets are only guaranteed to be available for redemption until that guarantee date—if WotC sells out of before that, they’ll print more. Once that date has passed—usually about a month after it leaves Standard—WotC will keep allowing redemptions until the cutoff date or until they run out of available stock. For example, Dragon’s Maze was released on MTGO on May 13, 2013. The guarantee date was October 31, 2014. The cutoff date is November 2, 2015.

In my experience, sets are often available for a long time after their guarantee date. Gatecrash and Dragon’s Maze were both in stock all the way up to their cutoff date. This doesn’t always hold true, though—Theros was a popular set for redemption, and it sold out in early February 2016, three months after its guarantee date but eight months before its cutoff date. If you want to redeem a complete set, I recommend doing so before the guarantee date if at all possible.

Unfortunately, set redemption costs money. There is a twenty-five dollar fee per set, and there’s no way to avoid paying that cost. There is also a $3 shipping charge per order, but that fee doesn’t change if you redeem more than one set. Because of that, I highly recommend redeeming multiple sets at once to keep your shipping costs down.

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There’s another way to get your cards off MTGO—sell your collection to a reputable dealer.

I don’t recommend dealing with anyone who isn’t a trusted friend or one of the major bot chains—just like when you buy event tickets on the secondary market, you have to be vigilant of scammers and fraudsters. At some point during a collection sale, you’re going to have to hit a button that transfers your valuable cards to someone else in exchange for their word that you’ll get paid. Is it worth the anxiety of an unknown buyer for a shot at a couple of extra bucks? Remember: if a deal seems like it’s too good to be true, it probably is.

In order to sell your collection to any of the big bot chains, you’re going to have to generate a CSV file—this is a document created by MTGO that contains the full contents of your collection. Dealers are able to use this in order to make sure they can give you the most accurate offer possible.

Here’s how to generate a CSV:

First, go to your COLLECTION tab. Under Versions, make sure that show versions separately is checked.

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Next, you’re going to want to create a new trade binder. Call it Collection For Sale (or something.) Make sure it is your Active Trade Binder.

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Over on the left side of the screen, click reset all filters.

Then, click on a card in your collection—it doesn’t matter which one. Hit CTRL+A to select all your other cards. Then right-click and select “Add All To Open Binder.”

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Now click over from “Cards” to “Other Products” and repeat this process. This adds all your tickets, avatars, etc. to the binder as well.

Down at the bottom left, right-click the active binder and hit Export.

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Make sure you save the document as a CSV file! This is what the big boys are going to want to see. In my experience, it usually takes a day or two before getting an offer. Much easier than haggling over condition at a Grand Prix, right?

Suggested Resources

The moretime you spend on Magic Online, the more MTGO-related media you’ll want toconsume. Here are my favorite resources:

The Official MTGO Page—Among other things, thiscontains the current server status. Can’t connect to MTGO? Check herebefore you start trying to debug your own system.

List of Scheduled Events—Curious what events arecoming up this week? Check here to find out.

MTG Goldfish – If you onlycheck one MTGO-related site, make it this one. MTG Goldfish tracks card prices,deck prices, and the MTGO metagame across all relevant formats. It’s the #1MTGO resource on the web right now.

Official MTGO Decklists—WotC doesn’t releasedecklists from every event, but they do release a whole bunch of them. Lookingfor the latest crazy take on the metagame? Start here

MTGO Traders—MTGO Traders commissioned me to write this guide, and Ican vouch for them as a reputable place to buy and sell digital cards. Theirmain site also links to many of the best MTGO articles each morning.

Star City Games—If you liked this guide, check out my weekly articlesabout Magic finance over on Star City Games! Oh, and most of the best playersin the world are there as well, writing weekly about all aspects of Magic strategy,both online and off. They don’t sell on MTGO, but if you want to buy paperMagic cards, look no further.

Pure MTGO—Videos,articles, and draft walkthroughs focusing on the MTGO metagame. A must-visit.

The MTGO Academy—Another great MTGO-specific resource with tons ofMTGO-specific content.

Twitch Streams: Luis Scott-Vargas, Gaby Spartz, Numot The Nummy (Kenji Egashira), HAUMPH (Paul Cheon)—The best way to get better isby watching the experts! There are loads of great MTGO streamers on Twitch, butthese four are my favorites.

The Limited Resources Podcast—You might find yourself facing a much higher caliber ofdrafter on Magic Online than you do down at your local shop. Want to level upyour draft game? Marshall Sutcliffe and Luis-Scott Vargas have you covered inthis weekly podcast. The complete archives are available for free at the iTunesstore, too!

Magic EV– curious what your expected value is when playing certain MTGO events? Inputyour match win percentage here, and the site will calculate it for you. MagicEV is not currently updating, but it’s still worth checking out to get ageneral idea of which events provide the best average value.

The Pauper Subreddit—Excited to try one of the best MTGO-exclusive formats?This is the place to get the latest on the Pauper metagame.

Final Thoughts

Feel like a Magic Online expert yet? Well, you might not be quite as proficient as Luis Scott-Vargas or Gaby Spartz, but I bet you know more after reading this guide than 80% of the Joe and Jane Randoms you’ll face in the constructed two-player queues.

The most important thing to remember is that you will need to be patient with yourself. Learning MTGO is a process—you will make miss-clicks, and some of them will cost you games. It happens to everyone from the goofiest amateur to the most seasoned pro. That’s the price we all have to pay for getting to play the greatest game ever created, 24/7.

Is it worth it? Heck yeah. In fact, I think I’m going to go join a draft right now! Want to join?

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